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KITCHEN CHAOS

A fast and fun cooking game similar to Overcooked. Create recipes requested by customers and delivery as many as you can before the time is over.

Things I learned:

  • State Machines

  • Unity Input System

  • Control Rebinding

  • Saving and Loading

  • Prefab Variants

  • Shader Graph

  • Scriptable Objects

  • Interfaces, Structs, and Events

APACHE ATTACK

An arcade shooter game where you play as an Apache Helicopter. It is your job to fight off the alien invasion. 

Things I learned:

  • Player controller

  • Physics & Colliders

  • Enemy AI Behavior

  • Boss Battle (state machine)

  • Enemy & Item Spawn Manager

  • Rarity System (i.e common, uncommon, rare)

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DIVIDED DERBY

An arcade racing game created within 48 hours for a game jam. Control a split car that is being held together by a magnet. Try to reach the finish line as fast as you can.  

Things I learned:

  • Working on a team remotely

  • UI Programming & Design

  • Level Design

  • Playtesting

  • Working under a deadline

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WIND-UP RACER

A difficult and fun racing game where you play as a toy car. The player has to wind up the key to accelerate and make it to the shoebox goal. 

Things I learned:

  • Time Management

  • Car Controller

  • Reusing assets

BROKEN REFLECTIONS

A 3D interactive story about self-reflection and self-acceptance.

Things I learned:

  • Rigging multiple 3D Characters

  • Motion Capture

  • Story Writing

  • Cinemachine

  • Timeline

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PARALLEL MINDS

An arcade platformer where you control two characters that move independently but jump at the same time. Try to reach the end!

Things I learned:

  • Animation States

  • Game Design

  • Checkpoint System

  • Player Input

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