
KITCHEN CHAOS
A fast and fun cooking game similar to Overcooked. Create recipes requested by customers and delivery as many as you can before the time is over.
Things I learned:
State Machines
Unity Input System
Control Rebinding
Saving and Loading
Prefab Variants
Shader Graph
Scriptable Objects
Interfaces, Structs, and Events
APACHE ATTACK
An arcade shooter game where you play as an Apache Helicopter. It is your job to fight off the alien invasion.
Things I learned:
Player controller
Physics & Colliders
Enemy AI Behavior
Boss Battle (state machine)
Enemy & Item Spawn Manager
Rarity System (i.e common, uncommon, rare)


DIVIDED DERBY
An arcade racing game created within 48 hours for a game jam. Control a split car that is being held together by a magnet. Try to reach the finish line as fast as you can.
Things I learned:
Working on a team remotely
UI Programming & Design
Level Design
Playtesting
Working under a deadline

WIND-UP RACER
A difficult and fun racing game where you play as a toy car. The player has to wind up the key to accelerate and make it to the shoebox goal.
Things I learned:
Time Management
Car Controller
Reusing assets
BROKEN REFLECTIONS
A 3D interactive story about self-reflection and self-acceptance.
Things I learned:
Rigging multiple 3D Characters
Motion Capture
Story Writing
Cinemachine
Timeline


PARALLEL MINDS
An arcade platformer where you control two characters that move independently but jump at the same time. Try to reach the end!
Things I learned:
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Animation States
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Game Design
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Checkpoint System
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Player Input